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I will immediately make a reservation that I was wrong in the sense that I decided to indicate the genre \u201cBeating them all\u201d for such a multifaceted and multi -fed -up game as Shenmue (I could not pass by this game, although it is not 100% fiting or bit an em). I have unusual game elements, unusual features associated with freedom of action and small optional for studying the part. SEGA was split and allocated for the development of the first part and continuing about 40-70 million dollars (the amount is different everywhere). It was hoped that the hit would shoot at the brand new Dreamcast and would give the SEGA company, besides glory, also a sky -high income (in the style of what the GTA series now brings Rockstar), but it did not work out. Critics and players praised the game for everything that was possible, but they didn\u2019t buy to buy. In any case, in order to pay off, each owner of the DreamCast system should buy the game at least twice. The developers thus somehow scrape 1.2 million profits and received from Sega to scold for the work done. The third part ultimately had to be canceled. Until 2015 Shenmue remained an unfinished game, the end of which the fans no longer dared to dream. But the official announcement of Shenmue III took place at the conference of Sony, as part of the exhibition E3 2015. The series was given a second chance. Does Shenmue deserve glory and honors? What is so special about it? Maybe the project was not bought by the owners of the prefix DreamCast? I will answer all these questions after I am fighting with a schoolboy who spends all the money earned at work in the port of SEGA toys. <\/p>\n
I am VS Shenmue<\/b> <\/p>\n
(There was a Flash player, but since 2020, Flash has not been supported by browsers)<\/i><\/p>\n
How the legend was created:<\/b> The main person standing behind the creation of Shenmue is Yu Suzuki, leader, producer and screenwriter in one person. This man created for the company Sega Hits all his life. He made an incredibly beautiful series of Outrun races and a Virtua Fighter Fighter Fighter series known for his bias towards realism and complete 3D. Several times in an interview with Yu Suzuki, he stated that at the early stages of development in the game, a traditional RPG-style was used, based on the storyline and characters of the Virtua Fighter Games series. At first the game was called GUPPY. Then she became called Virtua Fighter RPG: Akira’s Story. The main character instead of Ryo Hazuki should initially be Akira from Virtua Fighter. Ryo differs from Akira, but a very clear visual similarity between them is present. As the game is developed, the characters became original, and the storyline moved away from Virtua Fighter. Shenmue was originally created for the Sega Saturn console. Although the console was very powerful for its time, it was not easy to work with it, and the development of the game went very slowly. Yu Suzuki noted how difficult it was to get the maximum return from the console, but he was very proud of the quality of the image on a 32-bit system. Initially, the game was supposed to reach the Sega Saturn console as a mixture of the Virtua Fighter playing series and RPG Games, but after the console failure, the project was stopped. Nevertheless, Sega has already begun work on creating a new console called \u201cKatana\u201d (what an interesting name), later renamed \u201cDreamcast\u201d, and Shenmue work quickly resumed with renewed vigor. In the game you can see the brand of the cigarette "Katana" – this name means a tribute to the former name. <\/p>\n
Here is a frame from a completely early version of the game on Sega Saturn.<\/i> <\/p>\n