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/** * Created by PhpStorm. * User: MSI * Date: 21/08/2015 * Time: 9:45 SA */ add_action( 'wp_enqueue_scripts', 'enqueue_parent_styles', 20 ); function enqueue_parent_styles() { wp_enqueue_style( 'parent-style', get_template_directory_uri().'/style.css' ); wp_enqueue_style( 'child-style', get_stylesheet_uri() ); }{ "id": 30623, "date": "2025-08-28T19:32:01", "date_gmt": "2025-08-28T16:32:01", "guid": { "rendered": "https:\/\/rodiblue.gr\/?p=30623" }, "modified": "2025-09-24T09:04:42", "modified_gmt": "2025-09-24T06:04:42", "slug": "batman-arkham-origins-the-best-game-in-the-series", "status": "publish", "type": "post", "link": "https:\/\/rodiblue.gr\/fr\/?p=30623", "title": { "rendered": "Batman: Arkham Origins – the best game in the series?" }, "content": { "rendered": "

Enthusiastic reviews, records of records and universal recognition. Batman Arkham – definitely became an iconic series for the gaming industry.<\/p>\n

The main games of the franchise that Rocksteady herself was engaged in the highest grades and, even though Arkham Knight accepted more coolly than City and ASYLUM, it was still estimated at worthy of 87 points from the press and 8 points from players according to Metacritic.<\/p>\n

But, as you know, there is a game in the series, on which a completely different studio worked on. The prequel to Batman Arkham, which has become the lowest project among all the main parts of the franchise.<\/p>\n

Is Batman: Arkham Origins is really very inferior to its older and younger brothers? Or still WB Games Montreal did an excellent job that was simply not appreciated?<\/p>\n

Plot<\/h2>\n

I will not finish it for a long time and immediately put on the table the trump card of this game.<\/p>\n

The plot did not just pleasantly surprise with his elaboration and presentation, he by all fronts bypassed asylum and City and, if he does not exceed the Knight history, then it is hardly inferior to it. There is everything that I love so much: landing, good production, gloom and seriousness.<\/p>\n

In fact, even though the title is indicated \u201cOrigins\u201d, this is not the right thing. No, of course, Arkham Origins tells some backstory, demonstrating Batman’s personal growth, his acquaintance with Jim Gordon, the first appearance of the Joker, as well as spilling light on some events and the root cause of the state of affairs that took place in Asylum and City, but you will not see those events that directly led to the emergence Oracle, Robin, Historians Arkham, etc. Of course, audio days, some references in dialogs and individual characters associate Origins with a series from Rocksteady, but basically the game holds from the rest of the parts separately. First of all, this is the story of Batman himself.<\/p>\n

Of course, the process of \u201cbirth\u201d Batman did not get so sore, but still about the difficult life path of Bruce Wayne, I believe that a rather large number of people who have not even read comics know. In many ways, probably thanks to the first film from the Nolanov trilogy. Therefore, there is no particular need to talk about the death of Bruce’s parents again, his training in the shadow league, etc. D. and t. p. But the game was able to better reveal the ENT of the entire series at the same time without screwing up anywhere. There were undoubtedly no shortcomings, but they are minimal.<\/p>\n

Batman<\/h3>\n

The local setting resembles such from Matt Reeves about the Dark Knight. Both in the game and in the film Batman are not yet a sophisticated fighter with crime, but still he is not a complete newcomer. Both knights have about the same length of work with a lynchist: plus or minus two years. Although I did not notice that Arkham Origins be made how long Batman is terrifying the criminal world. Yes, Vicki Weil at the very beginning of the game mentioned that Bruce returned to Gotham about two years ago, but, I think he was running along the streets of the city in a battery costume much less.<\/p>\n

For two years, as you returned ..<\/p>\n

Vicki Vale<\/p>\n<\/blockquote>\n

Firstly, this is indicated by his inexperience. If he had experience in two years, he would probably have realized for a long time that he should not forget to bind the criminals after a fight.<\/p>\n

Secondly, Bruce only returned to Gotham two years ago, which means he needed time to recover, collect a suit and gadgets, build a Batpeschera and develop some kind of algorithm of action.<\/p>\n

Thirdly, too few people know about Batman. Okay, I can believe that most citizens have not the slightest concept of him, because the Dark Knight wields at night, and on TV they speak with reluctance. But that some criminals and police officers consider Batman a city legend, I can already believe it. He will constantly contact with the first, and it is strange that some of them still do not believe in him. With the second is more difficult. It is difficult to say whether some of the police officers do not recognize the existence of a mysterious lynchman, or they simply do not want to excite the public; Most likely there are fifty to fifty here: someone believes, but does not speak openly about it, and someone, in principle, considers the knight of the night only a bike.<\/p>\n

No Batman exists.<\/p>\n

Captain Gordon<\/p>\n<\/blockquote>\n

As you understand, Bruce is extremely inexperienced and throughout history he will have to go a heavy way, both morally and physically, to become a true defender and hope of Gotham.<\/p>\n

The local Bruce is more quick -tempered, more formidable, more cruel and more alive. He shows emotions and is not always able to control them.<\/p>\n

I know who you. You did this not because of money, not even because of love ..
Not out of jealousy, not out of rage, just because you are small selfish, evil ..<\/p>\n

Batman<\/p>\n<\/blockquote>\n

Unlike the Dark Knight in the previous parts, where he was a rather dull, an unemotional dummy, Batman does not hide his emotions here: if he is fury at the sight of a man who killed a young couple due to jealousy, then anger is heard in every word he said, and Batman himself is ready to strangle the scoundrel.<\/p>\n

In addition to this, he can not always fully control his strength, such as with the seller of the weapon whom he wanted to interrogate. When Batman grabbed his neck, he squeezed her too much, and the criminal lost consciousness, which the dark knight clearly did not plan.<\/p>\n

But still he notes his mistakes and tries to correct them. For example, when he did not connect the electric shocker, and he later escaped, Bruce Wayne realized the oversight and already on the remotely tried both the criminals and transfer them to the police.<\/p>\n

Buchinsky returned, and now he is on the run. It was necessary to tie it and call the cops so that they would take it.<\/p>\n

Batman<\/p>\n<\/blockquote>\n

The most important lesson that Bruce should learn, which is the main idea of \u200b\u200bthe game, which has been spoken more than once: "Man is not an island". It is impossible to cope with everything alone, even Batman needs help and allies.<\/p>\n

It’s time to realize that you are a person, not an island. And the strength of a person is not only muscles and intelligence, but also in his allies.<\/p>\n

Alfred<\/p>\n<\/blockquote>\n

At first, Bruce rejects this idea, taking all the responsibility to himself and not wanting to cooperate with Gordon, with no one else. And even when Alfred decided to turn to the police for help, it was very angry Bruce, who believed that Gordon was just another obstacle in his way.<\/p>\n

In fairness, Jim is also not that he was very eager to assist the dark knight, but the self -confidence and the desire to assign more responsibility inherent in the young Batman, this does not cancel.<\/p>\n

Only after an attack on Batpezhara, Bruce understands that he is also a man, that he is not omnipotent, and that he cannot stand against all the criminals of Gotham alone, and for the first time asks for help.<\/p>\n

I would like to say a few words about Bruce’s appearance in this game, because I just don\u2019t understand why Rocksteady herself can not draw a normal Batman.<\/p>\n

I officially declare that the appearance of a dark knight here is the best appearance of Batman from all games about him and not only.<\/p>\n

Firstly, a suit. I understand that Rocksteady in their first games put more emphasis on the style of comics, but still it should be noted that the local mouse costume, unlike Arkham City and Asylum, looks authentic and does not cause any questions. This is really armor, which in which case can save Bruce from excess broken bones and concussions. Yes, the costume, probably, is still losing to a costume from Batman: Arkham Knight, but it still looks pretty cool.<\/p>\n

Secondly, his figure. She is still quite impressive, but unlike the previous parts is less caricatured and more proportional. If in City and Asylum his muscles were slightly comradely protruded, then here his body looks much more balanced. Later, already at Arkham Knight, Batman made even more realistic.<\/p>\n

Thirdly, his face. How cool it looks in the Batman mask, no afflexes, pantinsons and bailes with kitons do not even stand close. The face of the local Bruce Wayne as if from childhood formed under this mask. If in Arkham Knight his face is too elongated, which is why the mask is a little big, and in Arkham City, on the contrary, because of a too wide face, especially in its lower part, the mask seems too small, then there is simply a hundred percent hit. By the way, even in the game from Telltale, the knight of the night was drawn well, but still they do not reach the level of WB Montreal.<\/p>\n

Batman Batman: Arkham Origins does not amuse, does not cause any dissonance, it is exactly what it should be. In addition, he finally acquired a sane by the plot arch, internal conflicts and his own development.<\/p>\n

Villains<\/h3>\n

The villainous list here is quite extensive, although we have already met some badly in previous games of the series. The knight of the night, in addition to other punks, has to face a black mask, an electric shocker, a beane, a killer Kroc, a mysterious, Deadshot, Defstrouk, Copperovka, Penguin, Anarchy, a Firefly, a Crazy Hatter, Shiva and the main culprit of the triumph – Joker. Let’s go from the least interesting to the most intriguing.<\/p>\n

Crazy Hatter does not take part in the main plot, but one of the very well -done additional tasks is connected with it.<\/p>\n

Penguin is an old familiar seller of weapons. For the first time we meet with him on his basis, the ship "Final Offer". He held captivity and in every possible way tortured Alberto Falcone, the son of a famous criminal, whom Penguin wanted to squeeze in the field of weapons trade. In general, he has not changed very much, unless in Arkham Origins looks a little younger and has not yet acquired a monocle.<\/p>\n

KROCK killer, Deadshot, Mednovka, Dafstrouk, Elekglob, Svetlyachok and Shiva – seven of the eight killers, hired by the Black Mask (Joker) to eliminate Batman. The Deadshot, who met in the BAC, changed his appearance a little: he was drawn up in the weather (now his body from snow and frost is protected by a jacket, gloves and other attributes), and also acquired a mask that now covers the face entirely, and not partially (which, according to subjective sensations, was beneficial for him, and the Deadshot began to look much better). In general, these villains do not represent anything interesting. Unless Daffstrouse participated in the scene after the credits, where Amanda Waller invited him to join the suicide squad, and Shiva became one of the strings connecting BAO with BAC and BAA. It seems to be in the shadow league and often transfers, and is fulfilled by the will of Ra\u2019s al Gul. She wanted to experience Batman’s abilities, after which the dark knight received a \u201cdelay\u201d for Gotham. Also, it was through Shiva RA\u2019S Al Gul that contributed to the opening of the hospital Arkham, and also agreed with Kuinsi Sharp on the construction of Arkham City in exchange for won elections to the mayors of the city.<\/p>\n

Bruce for the first time in this game for the first time gets acquainted with the mysterious. And you know … He makes the impression of a completely adequate person, but with some oddities.<\/p>\n

He says that his www.madcasinouk.net\/<\/a> main goal, in principle, coincides with the purpose of Batman. The city is mired in corruption, crime and violence, and the mysterious wants to get rid of all this. Yes, perhaps its methods are not entirely ethical and legitimate: hacks, theft of compromising evidence and data publication … However, are there really any more ethical? Batman says that there is nothing worthy of theft and the type to deal with crime with such methods is wrong … and that, what? To apply heavy bodily people is legal, dignity and correctly? How Batman behaves like a hangage for me.<\/p>\n

Yes, according to comics, films, games, we already know that the mysterious is a villain, but here, in theory, we must meet him for the first time and look at him as a clean sheet. May be suspicious, but not accuse him of inequality. Yes, then he says that he is going to lay out everything that he has accumulated, because of which the city will plunge into chaos: dismissals, criminal cases, scandals, etc. D. But perhaps I’m wrong, but, it seems to me, this path is more effective than the one that the Knight of the Night has chosen for himself.<\/p>\n

In my opinion, the cleaning of the city from crime should be started with the top, and not break the fists into the blood of ordinary criminals. What is the meaning of what Batman does if corruption continues to prosper, the bosses continue to earn money, and citizens continue to die through their fault?<\/p>\n

On the other hand, the mysterious killed an innocent person, but still it might not have to interfere with the distribution of the compromising evidence he collected, because in any case, it may very well be that this would bear fruit and, perhaps, would really help to at least a little cleanse Gotham of corruption. This is one of the advantages of the plot of the game: the actions of both Batman and some other characters are ambiguous – this is certainly not the level of the film by Matt Rivvz, but timid attempts were made.<\/p>\n

Anarchy – local fighter for freedom. He also opens against the government, corruption and social inequality. Unlike the mysterious, its methods are more radical, and in the game they appear in attempts to undermine certain buildings (in which people are located). I must say that he is extremely young and less unequivocal, because he endanated the life of the innocent life, but he nevertheless thrown a couple of non -reasonable accusations towards Batman.<\/p>\n

What is good to Batman is good for everyone. So.
You are so used to strength that you think that you are the best, as if you were impeccable ..<\/p>\n

Anarchy<\/p>\n<\/blockquote>\n

Batman is really a representative of the highest class who does not understand what ordinary citizens live.<\/p>\n

You don’t understand us, but the anarchy understands.<\/p>\n

Homeless<\/p>\n<\/blockquote>\n

Perhaps he really played into the hero and was too much believed in his own innocence in absolutely everything.<\/p>\n

The black mask is initially presented by the game as the main villain. Roman Zionis, one of Gotham’s most influential criminals, hired killers and invaded Blackheate prison, where he arranged a massive escape. In fact, the whole work of Joker’s hands, who for some time impersoned the criminal boss in a white suit.<\/p>\n

Bane is perhaps the best villain of this game after Joker. It poses a greater physical threat, possessing a remarkable force fucked by Venom, but it is also a large extent and due to its mental abilities. It was Bane who managed to calculate who was actually hiding under the mask of Batman, after which he took an attack on Batpeshchra, where Alfred nearly died – the last native person of Bruce, whose death was to break Bane a dark knight. Unfortunately, or fortunately, his analytical abilities, strategic thinking and memory were damaged by the substance TN-1, with which the killer planned to destroy Batman. It is also worth saying that it looks again more realistic compared to Bane from the previous game, and received much more disclosure.<\/p>\n

Joker – decorating the whole game. It is in Batman Arkham Origins according to chronology that he appears for the first time and very loudly declares himself. As I mentioned above, he passed out of the black mask, and later pulled part of his people to his side.<\/p>\n

Joker managed to knock Batman out of balance: with such a psychopath, the defender Gotham had not yet encountered. But this meeting influenced not only Bruce, but also on Joker himself. When they met face to face for the first time, the Dark Knight saved him from death, which surprised the clown a lot, and he killed his people who held Batman on the fly.<\/p>\n

He saw his reflection in the bat, the same psycho as he himself, and now the main goal, which he will be obsessed with, make Batman break his only rule.<\/p>\n

After Mr. Retribution first sent him to prison Blackheat, Joker was examined by Harlin Queenel, which he laid out part of his background, which, as I understand it, was borrowed from a \u201cmurderous joke\u201d.<\/p>\n

Not only the landing, the disclosure of the characters and the seriousness of the game go into the hand of the plot, it is perfectly perceived not least thanks to the beautiful production of Kitszen and acting.<\/p>\n

Catcans here are obviously an interruption that is only good for the game. I generally be a paddock for good katsets, regardless of whether they are made on the game engine or not. In particular, I just adore katsen in games like The Last of Us, Mafia II and the remake of the first part, restarting God of War, Call of Duty: Modern Warfare (exactly the old subhast), Detroit: Become Human and others.<\/p>\n

Small details, references, study is captured and completely immersed in history. And the acting game does not cause absolutely no complaints. Of course, against the background of other actors, Roger Craig Smith and Troy Baker stand out very much.<\/p>\n

If Kevin Conroy’s voice draws in the head of a balanced, forever calm, unperturbed and experienced crime fighter who calculates everything a hundred steps forward and never allows emotions to take over himself, then the birth of Craig Smith, who replaced Batman in Arkham Origins, presents us with a younger Batman, who is not yet able to fully control his own feelings. I must say, Roger managed no worse than Kevin, but still the main star of the performance was Troy Baker.<\/p>\n

Troy again plays a younger Joker, unlike Mark Hamille, whose voice is much more hoarse. Baker coped with the role perfectly, giving incredible expression in dialogs. The actor also voiced the laughter of the Joker, who is much more sonorous than Hamilla laughter, but you can still catch similar notes that remind you that the Joker of Troy and the Joker Mark is the same character, only acting in different time intervals.<\/p>\n

I will not compare Backer and Hamilla and say who played better, because both are simply amazingly playing the roles, but I really want to note once again that Hamill is chic. And his role in Arkham City simply struck me: the way he laughed and spoke is really shocking from time to time to time and the coughing is really shocking – and because the Baker managed to get closer, equal, and even in some moments to surpass the brand, once again proves how three charismatic and cool actor.<\/p>\n

What can be said in the end: the plot is cool, coolly set, the characters have deepened and acquired more mundane characters and appearance, the actors coped with roles perfectly. History is perhaps one of the few elements of the game to which there are no significant complaints at all, and, unfortunately, further discussion Batman: Arkham Origins will go in a less positive way ..<\/p>\n

Gameplay<\/h2>\n

In fact, the situation with gameplay is the same as in AC: Rogue, which I discussed with you in the previous blog: it was borrowed from the previous part with minor changes. However, I still want to discuss him.<\/p>\n

On Origins migrated both the main weak and strengths of the City game process, and of course you need to start with the main pillar of the entire series – Free Flow fights. It makes no sense to explain what it is, I think, you already understand what it is, especially since the thing is quite popular.<\/p>\n

Despite the fact that some she filled up to some, since her various variations were used in some other projects besides the ARKHAM series, and it itself may seem monotonous, for the most part I like it.<\/p>\n

Free Flow system is extremely effective and in the presence of worked out a variety of animations and impact is perfectly felt. As an example, the ARKHAM, Spider-Man, AC Brotherhouse and AC III series itself, where it practically does not bother to fight enemies. She in an incomprehensible way draws and encourages to get involved in battles again and again. This is probably due to the fact that in every new brawl you never leave the battle. You methodically move from the enemy to the enemy, inflicting damage to him, as in the case of Spider-Man and the Arkham series, or completely killing each enemy from one blow, as in the case of Assassin\u2019s Creed. You observe how your character effectively disables hostile NPCs one after another, and this does not bother you, despite the fact that animations will soon begin to repeat itself, and new techniques and combinations will not appear.<\/p>\n

But this fighting has many disadvantages, which, unfortunately, found a place for both BAC and BAO.<\/p>\n

The combat system here is very stingy for receptions. In fact, in BAO and BAC there are enough of them and they can be combined differently, which allows, if there is a fantasy, to turn every battle into a work of art. But I am now talking about those tricks, without which it will be very difficult to win in the battle, and not about those used for boredom or beautiful videos for YouTube. These functional techniques in the game are actually a little.<\/p>\n

I love when in projects All<\/i> Mechanics are used during the game. Yes, you can add certain opportunities for beauty or fun for the sake, but there should be a minority of such opportunities, and certainly there should not be absolutely useless mechanics in the game. It is easy to add many functions to the project, it is more difficult to force the player to use most of them to pass or at least cause him the desire to use this or that mechanics. Here’s an example: in spider-man: Web of Shadows, a huge number of techniques and combinations, but their use does not make much sense, because the whole game can be held at one trick. All ARKHAM series games are also affected by a similar problem.<\/p>\n

BAC and Bao have a technique that is needed in 95% of cases, and which simplifies some points of the battle and takes away from the player any desire to experiment, I am talking about finishing (q or SKM) + multiple pressing of LKM). In battles, especially for testing, you should fill the maximum combo so that it does not get down. It would seem that there is a complicated. But sometimes you make mistakes and, for example, expect a blow from the enemy, pressed mechanically on a counterattack, but there was no blow – everything, the combo was lost and you can start it again. Therefore, in such situations, I do not want to particularly experiment and juggle techniques, but you just have to use a bunch of this very finishing and timely counterattacks, because the chances of tacking here are minimal.<\/p>\n

Further, gadgets. It will be hard to use in battle if you play on the keyboard. The fact is that in order to quickly apply the gadget, you need to press the key on its corresponding number twice, and there are two problems here. Firstly, in the dark, the owners of the keyboard without LGBT backlight* often have to face the fact that they will simply confuse the buttons. And, secondly, due to the fact that the numbers are built in a row and stretch from WASD to Backspace, it is quite inconvenient to reach the last keys, which again leads to misses and to break off the combo. Numpad partially solves this problem, but only partially, because the numbered will have to be used with your right hand, which means you will have to tear your hand away from the mouse, which means you will be in an unprofitable and vulnerable position, since you can not have time to react and perform a counterattack. You could try to reassign gadgets to more comfortable keys, but not to numbers. But many buttons near the WASD are busy, and even if it turns out to find the free five to six keys nearby, there is a problem with remembering which button for which gadget is responsible: after all, the numbers in this regard are more intuitive. All this makes gadgets even less attractive for use in battle, given the fact that during use, for example, the same accelerator of the hook, you are unable to counterattack and become vulnerable, which again casts doubt on their effectiveness.<\/p>\n

That is, the Origins and City combat system is not something that does not encourage the player\u2019s experiments with combinations of receptions, it even punishes additional vulnerability before shock, disruption of the combo and the damage received.<\/p>\n

Well, now let’s see what the brand new Batman: Arkham Origins brought to the combat system.<\/p>\n

In general, the fighter in Arkham Origins has not changed, except that the sounds of the blows have become a little more embarrassing and as if more refined. The developers got rid of unnecessary sound effects from City and made sounds more weighty.<\/p>\n

Some new significant techniques and combo in the game did not appear. From the innovations: a slightly modified special reception system. If earlier, for example, you should have filled a combo from 8 strokes to apply a special technique and it does not matter how many strokes you will inflict: 8, 16, 25 – you can still fulfill only one special community, now you can save the combo and perform up to two special techniques in a row at once, if you, for example, have completed a combo of 16 shots. It would seem that such a change should not affect anything, but, unfortunately, it simplifies the battles quite strongly.<\/p>\n

By the way, now you are not just charged glasses for fights. In Origins, depending on how you eliminated opponents, you will be assigned this or that class. Used an open battle – you will receive the title of Avenger. Depending on how dangerous the battle was, how diverse techniques did you use, and how \u201cclean\u201d was your battle as a whole, you will receive either a higher rally of the avenger or lower. If you prefer a secretive elimination of enemies, then you will be assigned a predator class, the level of which will also depend on the \u201cpurity\u201d of Stlas.<\/p>\n

The list of gadgets available to the player has not changed very much. At your disposal, the old acquaintances of Betarang, Batikot, the explosive gel, the encryption sequence, controlled Betarang, smoke grenades, destructor and sound Betarang. And then the same minimum deviations from the canon begin: why in Origins the Dark Knight already has an accelerator of the hook, if he first appeared at the defender Gotham only in City? Where did the destructor come from if Batman in theory should get him much later? Yes, this is not the same destructor that was in City, but what’s the difference if the functionality is the same.<\/p>\n

But still there are new gadgets in BAO, for example, a controlled Batikot came to replace the cable. This is a fairly useful thing, which, of course, is for the most part intended for stealth and solving riddles.<\/p>\n

This device allows you to stretch the rope between two points, whether it be pork or specially designated for this point of the support. And on this cable you can move according to the same principle as with the use of a cable: either walk along it or slide. But unlike a cable, you can stretch several of these ropes at the same time that it allows you to pave the \u201cpaths\u201d in the air that can be used to make an unexpected attack on the enemy.<\/p>\n

A controlled claw can be calmly used for a more direct elimination of enemies. For example, you can stretch the triss between the villain and the gas cylinder, after which they collide, and the enemy will lose consciousness. Also, after a series of improvements, the gadget will be able to suspend them on the grogs, which will also withdraw opponents from the game.<\/p>\n

Instead of ice grenade, adhesive grenades arrived. They have a different name and color, but otherwise it is absolutely the same.<\/p>\n

But what exactly was not in any of the previous games is a shock detonator. Initially, Batman intended to use it for a more humane elimination of police officers, but as a result this device did not particularly affect anything, because the decisive argument in the battle with cops near the dark knight remained a fist.<\/p>\n

In general, a shock detonator is one of the most useless things in the entire series in principle, because, unlike, for example, a claw, controlled Betarang and other stray, it is not used in solving puzzles, but plus it is also useless to this. He acts on the enemy similarly to the BAC electrical impulse, forcing opponents to wave with fists, batons or shoot weapons in different strings. The problem is that it makes no sense to use this chip, because it is much easier and faster to scatter everyone with the help of the good old LKM. In addition, for some reason, when using standard management, this shock detonator is used by pressing \u201c-\u201d, which is extremely far and inconvenient, and it is not clear why this gadget was not installed under the number four instead of a multi-purpose beast.<\/p>\n

By the way, this is also the innovation of Origins, which is also not used in solving riddles and does not bring any benefit in the battles, but unlike a shock detonator, a multi -purpose Betrang can find use in Stels. It also acts, like ordinary Betarang, but unlike the latter it can capture and bring down three targets at the same time.<\/p>\n

Well, and the last gadget for analysis today is electric gloves, a trophy raised by Batman from a dead electric shocker. They are used to charge electric generators, which in turn are used to activate certain mechanisms necessary either to promote the plot or to solve puzzles, as well as gloves are very effective in battles. As soon as you deliver a sufficient number of shots to recharge this gadget, you can activate it by simultaneously pressing the right and left mouse button. After activation, you will be able to knock down not only ordinary enemies, but also thyroidists and opponents with a stamper shocker. Among other things, additional damage is added to this, as well as the bonus to the Combo counter (x2 for each blow).<\/p>\n

On whom it is necessary to experience new gadgets and techniques? It is over on local bandits. The list of enemies has not changed much: thyroid shields, criminals with cold weapons, armored and t. D. – But in the local "menagerie" there are new. For example, martial artists. These are experienced fighters who are much more difficult to cut down than ordinary bandits. It is difficult to get on them, their attacks are faster, and they themselves can apply double blows, for the reflection of which it is necessary to quickly click on PKM twice.<\/p>\n

Another new enemy: a bandit fed by Venom. This is an impressive size of the enemy, on the back of which there are tubes with Venom. Its peculiarity is that before cutting it out, like a simple criminal, you need to damage the very tubes by which Venom flows.<\/p>\n

Despite the fact that the game is not very inventive in terms of ordinary enemies, it is quite creative in terms of bosses.<\/p>\n

Semacker – a very funny enemy. For the first time, it is represented on a penguin ship, where he appears before us as a rather formidable rival, which is more likely more physical than an intellectual threat. After a short monologue about how he is going to kill Batman, he jumps onto the combat arena, where the bossfite consisting … from one pressing of the LKM begins. The Dark Knight simply cut down Lester Buchinsky from one blow, which deceives the initial expectations of a player who was waiting for at least some confrontation.<\/p>\n

Defostruk meets to us just a couple of Kitszen after the electric shocker, and now it is a full -fledged boss. Its Muvset is quite diverse, and the battle itself differs from any other ordinary fight or any other bossfight. The camera angle is changing and now the virtual operator is located a little closer and slightly to the right of the relatively dark knight. The assortment of Slade techniques contains both ordinary blows that Batman can reflect, and counterattacks, and double shots, which can also be reflected. After applying a certain amount of damage, the defasturus will apply a blinding grenade, after the trigger of which it will begin to apply many blows to Batman either with its sixth or with a sword, this attack is exactly written off from Ra\u2019s Al Gula. After some time, Slade will also begin to use a controlled claw, which will cling to Batman with one end, while others need to press the PKM to throw this cylinder in the owner of the controlled claw while it aims at you from his gun.<\/p>\n

Despite its diversity, the battle with the defrusk does not cause any problems, unlike Bane, the battle with which, although it is quite monotonous, but it can make you observe the \u201cGamovera\u201d screen more than once. The battle with him consists of endless dumps from a huge carcass running on you, enhanced by a vein, super -agglies, finishing and repeated dummies. The only interesting find is the battle preceding the bossfight with ordinary criminals, which we followed the television cameras of the news helicopter from the angle, observing the action. It was, well, at least unusual, and it is unfortunate that it did not last long and this was not used anywhere else.<\/p>\n

The gameplay, although it practically does not differ from Arkham City, still have its own interesting finds, which, however, mainly concern the plot canvas. The developers did not enter significant changes in the list of techniques, the assortment of gadgets and the set of the ARKHAM CITY mechanic, perhaps due to a lack of time, perhaps because of the fear of spoiling anything, perhaps because of everything at once. On the one hand, Origins is also perfectly felt, thanks to a cool fight, gadgets, bossfites, but a feeling of secondaryness does not leave: nevertheless there are too few changes. And, unfortunately, the gameplay is not the only element of the game that is extremely secondary: the Open World Origins also does not differ in great originality.<\/p>\n

Open World<\/h2>\n

From the open world at Batman Arkham Origins, I did not get as much pleasure as from the rest of the game, although there are good solutions here.<\/p>\n

The graphics in the game clearly became poorer and more stingy for details. If you were constantly surrounded by some effects, glare, spotlights, combinations of flowers that made the world brighter and more interesting, then in Origins all this just went away. The city has become absolutely dull and gray. Important! Not gloomy and dark, namely what is dull, gray and non -casual. The absence of the proper study of locations is greatly affected by the general sensation of the game schedule: traveling around the city and seeing the same places as in Arkham City, you are repeatedly visited by the idea that small details have been greatly diminished. Although it is worth adding that Oorigins still have one advantage – snow. I am not the first and far from the last person who talks about it, especially since I already mentioned it in the Rogue review, but well -made rain and snow add a few points atmosphere of the game. And in Bao it was made well, yes, the snow was on the BAC, but there was, so to speak, \u201cautumn\u201d snow, which was quite small and instantly melted. In the BAO, we see a full -fledged large snowfall, which covered all the roofs, cars and streets with a rather thick layer of ice crystals. In addition, on the eve of Christmas, the city was attacked by a strong snowstorm, because of which all residents are afraid to go outside.<\/p>\n

By the way, about this, as well as on BAC, mainly on the streets you will meet only criminals. It was logical in Arkham City, where we fought with villains in the territory isolated from the rest of the city, but in Arkham Origins this already raises questions. The game tried to explain the absence of civilians in the streets with a strong snowstorm, because of which the residents of Gotham were advised to stay at home, but it does not seem slightly unconvincing to you? Why, if the weather allows the bandits for a long time to be in the fresh air, none of the citizens will go out into the street to celebrate Christmas in some elite place, well, or at least to launch a salute? Of course, on the street you can meet the homeless by analogy with political prisoners in the BAC, but this is not enough. And, well, by the way, if we have talked about the NPC, which you can meet in the expanses of Gotham, you can not lose sight of the police officers.<\/p>\n

The police became a sort of replacing the security of Tiger from City, but, unlike Tiger’s operatives, much more questions are emerging to the Batman of police officers. Is he really so sure that all the ministers of the law is excessively corrupt. And what if there are as honest as Gordon among them? Why Batman burst into battle between criminals and guardians of order, beating everyone indiscriminately, not making absolutely no discount to those who, like he fights with bandits? In fact, it is not surprising that the cops do not like the lynchis in the mask.<\/p>\n

The innovation of the open world of Origins became crimes. The idea is not new and was implemented very strictly. While you are steaming over the roofs of the city, at any moment on a police wave can inform about the crime currently taking place, and you can, both to react to the call and leave it unattended. At the scene of the incident, a rather large group of criminals will be expected, whose favorite occupation is usually the beating of cops and with which you will have to deal with.<\/p>\n

What else can you do in the game in addition to preventing crimes? Of course, to solve the monotonous tasks of Enigma, without it, not a single game of the series can do. But I must say that, unlike Rocksteady, WB Montreal, it is much more restrained in terms of filling the open world for collecting. After all, if the developers of the main parts of the series, neglecting all the norms of morality, scored the city with hundreds of trophies and riddles of Enigma, which still needed to be found, then there are only a few dozen objects for the collection, absolutely all of which are marked on the map.<\/p>\n

Yes, in Arkham City, with the help of informants, it was also possible to note the position of trophies on the map, but, firstly, not everyone, and, secondly, do not forget that Enigma\u2019s agents themselves also had to try to find it, besides, it was slightly blowing out that it was possible to accidentally cut down the informant in the heat of the battle, after which his spavna would have to wait again. In Origins, the task was greatly simplified. Having opened the tower, you can see the location of all informants on the map (by the way, they can\u2019t be cut down during the fight: if you apply enough damage to them, they will just fall to the ground and wait for you to cut down the remaining bandits) and relayers (an analogue of CCTC cameras in CITY, which are also destroyed in this area) in this area).<\/p>\n

The mysterious became much less annoying and tiring, but some questions arise for it from a narrative point of view. And the most important: why does he just leave his incriminating evidence on the streets of the city? There were no complaints about Enigma trophies in City, because the villain specially left them for Batman. But, why, he leaves super -driven discs with data simply to wallow on the streets, some of which are not even protected by puzzles, and to which the Dark Knight easily gets access, which Riddler is clearly unhappy? Suppose he ordered the informants to leave information in a reliable place where he could pick them up, but why not order to send an incriminating evidence to his computer for some secure communication channel? And, yes, but how in general its agents were able to hide the discs with data in those places where even the knight of the night could hardly get, and how the mysterious himself was about to take them? Well, okay, here I am already completely finding fault with the conventions of the game, because all these are trifles compared to how bored it is to collect all these data on the nooks of Gotham.<\/p>\n

And then I would like to make a small lyrical digression and discuss with you such a phenomenon as collect bles in the open world.<\/p>\n

I have nothing against gathering in linear games. There, this really encourages attention to small details, look for hidden passages, explore locations, etc. D. But with collect blouses in open worlds, I have a small problem. We will share all the items for collecting two categories: those that are not marked on the map and those that are marked on the map.<\/p>\n

The first way to arrange objects for collecting, as for me, is more logical, since in theory they should encourage research, and not just fill out the empty space of the map and stretch the passage (by idea<\/i>). But the problem is that in open worlds, unlike line games, there are too many open<\/i> spaces, extraneous objects and branched tracks. Because of this, the eyes simply begin to scatter in most cases, especially if the open worlds are quite huge, like in GTA, for example, you just score a gathering and begin to do your business. If you accidentally or out of curiosity you wander into some kind of lane and find a item for gathering there, then well, you won\u2019t find it, well, okay. That is, in fact, the main idea of \u200b\u200bgathering is lost: it does not encourage the study of the world, you, exploring the world, simultaneously collect collect bles. What do you do not like to do this, you do it for the sake of some goal: costumes, secret katsen, Achivka, etc. D. What then is the point of filling the game at all if they do not give any pleasure?<\/p>\n

In fact, there is an option in which this type of gathering will work in the open world: you need to give the player an approximate location of the subject, but he must find the trophy himself, focusing on certain hints. This path was clearly demonstrated by Assassin\u2019s Creed IV: Black Flag, in which there were treasures. The bottom line was that the player found the map indicating the coordinates of the island on which the treasure was buried. Then he went to the island, where, looking at the drawing on the map, he had to find the exact location of the treasure.<\/p>\n

As for the marked items on the map, there is even less meaning here. There can be no talk of any study, the player often just runs from the question to the question and vacuums all objects until he receives the treasured reward. At the same time, although these badges do not force you to fly from building to building, looking for collect bles, they still turn into a non -izynthery routine, which is often consumed in conjunction with the series, YouTube and other content. And, if this type of lesson is so bored, then again why is it needed? I can still understand 20-30 items, but when their number goes over a hundred, gathering is unlikely to remain an interesting occupation all the time of passage.<\/p>\n

In fact, such gathering can work if, for example, to provide collectiblies with some riddles, the solution of which is necessary to obtain an object. This path is often used in many games, but its problem is that due to the low complexity of riddles, their solution also turns into routine, and there is nothing left but to reduce the number of collectiblies, or create a system that, for example, will change the complexity of the assembled objects.<\/p>\n

Gathering works well in line games and not very in games with the open world. Although, nevertheless, with the proper diligence, you can make the process of collecting objects more interesting, but not all developers choose this path. In addition, often too many collectides are shoved in games with the open world, which kills interest in the root and quickly leads boredom, while the player is sometimes deprived of a good reward for labors, which is generally unforgivable.<\/p>\n

As for Batman: Arkham Origins: All objects for gathering are marked here on the map, and although most of them are supplied with riddles, they are so simple that their solution quickly ceases to be at least more or less interesting. In addition to this, the reward that the player will receive after collecting all the sets with data and the destruction of all relayers is not very valuable. If at Arkham City for the collection of objects you got the opportunity to go through intricate rooms with puzzles, and also finally see a funny scene of the punishment of a mysterious, then in Origins, you will only get audio files with additional information about some characters, as well as access to its asylum, where you will find an old familiar trophy, for which you get 100k experience, which is not very necessary. since pumping in the game is a quick and simple lesson.<\/p>\n

As for the tests of the rider, which were in City, they are also present here, though they have changed slightly.<\/p>\n

Instead of Riddler’s tasks, we now have a dark knight system. These are the same trials of the mysterious, only unlike them, the tasks of the dark knight must be performed in strict order one after another, which is a little strangled, because you could fulfill some of the last rather difficult tests, but they simply will not count it, because you did not go through several previous ones.<\/p>\n

Now the tests are divided into sections \u201cInvisible Avenger\u201d with tasks for an open clash, \u201cGotham defender\u201d with tests for planning, preventing crimes, performing augmented reality and so on, \u201cworst nightmare\u201d – tasks for stealth, and \u201cthe greatest detective\u201d – to fill out the database of the database. In each section of 15 tasks, for the implementation of some of which, you will be given improvements and additional skills, such as an \u201cexplosive wave\u201d, \u201ca decisive blow with an accelerator of the hook\u201d, \u201cfocus of continuous battle\u201d and so on.<\/p>\n

Well, Riddler is far from the strongest side of any game of the series, but what about other villains, because the BAC had quite interesting side quests. Well, in Origins there are big problems with this.<\/p>\n

The main part of the sidespread is either too monotonous and dull, or simply borrows the developments of the previous part, sometimes developing it, but often only slightly modifying.<\/p>\n

The best third -party task in the game is a fight with a crazy hatchman. The idea is the same as City, Batman to face the villain, he irradizes him with something, and then the battle takes place in the hallucinations of the Dark Knight. But if the BAC battle was short enough and consisted of only one fight with the henchmen of the Hatter on psychedelic watches, then in the BAO the battle became more intricate, thoughtful and diverse. There are simple puzzles, and platform elements with a change in the prospect, and the battles themselves. A perfectly made third -party quest that is not inferior to plot brothers.<\/p>", "protected": false }, "excerpt": { "rendered": "

Enthusiastic reviews, records of records and universal recognition. Batman Arkham – definitely became an iconic series for the gaming industry. The main games of the franchise that Rocksteady herself was engaged in the highest grades and, even though Arkham Knight accepted more coolly than City and ASYLUM, it was still estimated at worthy of 87 […]<\/p>", "protected": false }, "author": 1, "featured_media": 0, "comment_status": "open", "ping_status": "open", "sticky": false, "template": "", "format": "standard", "meta": { "footnotes": "" }, "categories": [ 2207 ], "tags": [], "class_list": [ "post-30623", "post", "type-post", "status-publish", "format-standard", "has-post-thumbnail", "hentry", "category-blog-223" ], "_links": { "self": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts\/30623", "targetHints": { "allow": [ "GET" ] } } ], "collection": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts" } ], "about": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/types\/post" } ], "author": [ { "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/users\/1" } ], "replies": [ { "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=30623" } ], "version-history": [ { "count": 1, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts\/30623\/revisions" } ], "predecessor-version": [ { "id": 30624, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts\/30623\/revisions\/30624" } ], "wp:attachment": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=30623" } ], "wp:term": [ { "taxonomy": "category", "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=30623" }, { "taxonomy": "post_tag", "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=30623" } ], "curies": [ { "name": "wp", "href": "https:\/\/api.w.org\/{rel}", "templated": true } ] } }