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/** * Created by PhpStorm. * User: MSI * Date: 21/08/2015 * Time: 9:45 SA */ add_action( 'wp_enqueue_scripts', 'enqueue_parent_styles', 20 ); function enqueue_parent_styles() { wp_enqueue_style( 'parent-style', get_template_directory_uri().'/style.css' ); wp_enqueue_style( 'child-style', get_stylesheet_uri() ); }{ "id": 30655, "date": "2025-07-29T13:17:42", "date_gmt": "2025-07-29T10:17:42", "guid": { "rendered": "https:\/\/rodiblue.gr\/?p=30655" }, "modified": "2025-09-24T09:04:55", "modified_gmt": "2025-09-24T06:04:55", "slug": "divinity-original-sin-2-we-pay-an-early-access", "status": "publish", "type": "post", "link": "https:\/\/rodiblue.gr\/fr\/?p=30655", "title": { "rendered": "Divinity Original Sin 2. We pay an early access .." }, "content": { "rendered": "

I don\u2019t know if you agree with me or not, but it seems to me that making a sequel of an excellent game is much more difficult than the second part of some hat. For if in the case of a hat to deceive someone’s expectations is usually already difficult, just push off the bottom well. Then in the case of success, the standard carousel begins. You will do the same – everyone will whine that there is no fresh. You will make adjustments – get ready for the fact that the believers will lead a stencil song about the fact that in the first part of the vodka it was stronger and the girls are more beautiful. Therefore, the creation of the second part is a run around the field with the geysers, a little packed and here you have a stream of folk love.<\/i> <\/p>\n

I welcome the accomplices with you Manul and today we will sin for the second time because we are waiting for Divinity Original Sin Part 2. Rushed .. <\/p>\n

Of course, it\u2019s easier to make a review of bad games, because it is so arranged that it is much easier to put a piston with other people’s creations than praise them. In this regard, the review of the second part of the divinity was not easy. Well, okay, let’s start about the game, I am tormented by vague doubts that you are not about my creative torment going to listen to me here.
So, after the first part of the divinitia for which was collected by the whole world, she made a sharp jump because of the stove and successfully replaced the wallets of lovers of good games, selling more than one million copies. The creators decided that they were not looking for good from good and launched a hat in a circle for the second time. And again, success began to knock on the door of Lorian Studios, because the initial bar of 500 pieces was lifted so that the skirts of the Thai confused did not dream. For the result at the moment has a solidly exceeded two lemons. After the creators finished dancing jig, they immediately began to master the budget. In the good sense of the word. And on the money brought by the believers, he was hired not by any of anyone, but by Chris Avelon himself. If anyone does not know, then this person is cooler than the road to happiness. I just mention Fallout 2, Icewind Dale and Pillars of Eternity. And also Planescape, New Vegas, Knights of the Old Republic 2. In short, this is a very serious transfer. Therefore, expectations from the \u201cVery High\u201d mark, began to persistently knock on the cover from which steam had already begun to break through. <\/p>\n

Game demiurge by its own person<\/b> <\/p>\n

The plot immediately makes a little curtsy towards the Kotr series. For after in the first part we bravely spent their time, helping good guys fight the villains practicing the ugly magic of the source, now you are playing for the adherent of this magic, which was transported on the prison ship by stage. Crisis years – therefore, the main character is now one. The ship, as is usually the case among naval transport in art plots, suddenly decided to pay a visit to the bottom of the sea. But of course you were saved. Because who needs a fucking game, where the hero immediately drowned. Brought you to the prison island for the same potential evil sorcerers like you. The problem for you all is that the convicts are dressed in fashion magic collars, which not only give you a playful appearance, but also absolutely exclude the use of the source in order to sorceress. Therefore, you need to quickly navigate what’s what, and also make every effort to part with a wardrobe item with an expensive heart. <\/p>\n

Wet beginning of a long journey<\/b> <\/p>\n

You can play both alone and with friends and strangers. If you are a lone wolf by nature or you have no friends stupidly, then here you have a choice. Since in the company, as in the first part, you can play in the classic and exploration mode.
The fact that when choosing a classic mode, the game shows you the underworld is not by chance. For it is intended for those who like to overcome difficulties and for whom the main fan from the game is not quests, but a tactical battalion commander. In this mode, for example, the first representatives of the local Fauna that I met I met. Therefore, I cowardly played an explorerish mode that facilitates the battalion commander at times and intended for those weak spirit of people for whom the main thing in RPG is history and quests. Since otherwise I would have done this review for a month. <\/p>\n

Opaque hint of the complexity of the classical regime<\/b> <\/p>\n

The game also comes with trump cards, offering us not only standard as the Soviet school form of representatives of the human race. But also funny elves, sparkling lizards and burning gnomes. The buns also do not end there, since the enchanter was added to the 11 -class classes in the first part. A fan of manipulating someone else’s consciousness. There are several in advance created characters with their biography. But you can, as usual, create your own. Moreover, interestingly, there are no gnomes offered among the original Persians proposed by the game, so the presence of this race can be missed at all. Well, as usual, it is possible to thoroughly change his handsome face to his handsome man. If you thought that the innovations have certainly ended, then you underestimated the scope of the creators. For now each character has its own set of tags. They are needed to define your hero as a person. For example, that he is a jester – a barbar or a noble thief. No, as they say, limits of bullying your alter ego. About how these tags affect the game, I will tell a little later. Well, of course, what class do you choose depends on the gam’s game. Therefore, there is no risk of playing the game with a knight with a magic wand. Why by the way the collar was dressed for you, and they forgot to take the weapon to pick up the game bashfully silently. Apparently the collar is so harsh that you cannot think about harming others. Only assembly of birdhouses and care of pensioners. Well, I completely forgot – you can also decide which musical instrument will accompany you in your exploits. Fender is not offered an electric guitar, but there are sensible lute and violins. <\/p>\n

The dwarf is a sorcerer. 1 pc.<\/b> <\/p>\n

Wet and evil, you begin to play on the shore, where you were taken after a shipwreck. The entire first act that is in early access is devoted to collecting a team of like -minded people, finding a way to get rid of excess jewelry and figure out what is on the island. And if the first issue is solved literally immediately, then with the second and third you have to tinker. In partners, by the way, you are offered a set of children pregeny by the game, which you were offered when creating a character. The company is quite funny and you will not be boring. <\/p>\n

I run away from the https:\/\/nonukgamblingsites.co.uk\/review\/golden-genie\/<\/a> cliff<\/b> <\/p>\n

Briefly about what differences have undergone the role -playing system of the game. She received a light facelift, but did not lose in the sensation. Firstly, you still have stats such as strength, dexterity, and so on. For the development of which you are given two points to the level. The set of stats itself changed slightly: the subtlety in work came to the place of dexterity, speed and observation (the free translation of the word finesse – the request not to kick with your feet), memory and wisdom. From the whole set, only memory deserves special mention. For it is needed in order to memorize complex skills that the character puffing teaches from books. If in the first part you could learn a strictly defined amount of some skills per level of one or another skill. Then now everything rests against the character’s memory indicator. What looks logical. <\/p>\n

Blacks of memory<\/b> <\/p>\n

For example, a simple spell is one memory slot, and some kind of fiery rain from heaven costs three. And your choice of what you need is three simple or one difficult. Also, your skills are now divided into several groups. <\/p>\n

Combat ones are all sorts of firing from onions, ownership of one -handed and two -handed weapons, as well as various magical schools.<\/p>\n

The system looks solid and some harsh flaws in it, I did not notice in it with my amateurish look. Of course, lovers to pump their character with a calculator can refute me. Well, dick, as they say with you. Cherry on the cake is that each race still has its own special racial skill. What again adds a little raisins to the game. <\/p>\n

The development screen of your personality<\/b> <\/p>\n

The system of verbal interaction of your party with the outside world has also changed sternly sufficiently severely. Well, or in a simple way-how you are trembling with the NPC. Previously, all the vast members of your team – that is, which were not created at the beginning of the adventure, often played out furniture. It was possible to even set an important dialog for them, since you were immediately invited not to spend eloquence, but to call the older. And the conversation began, only with one of the two main characters. Now everything is wrong. Each of your wards is a proud nature. And everyone must be used in communication. For example, many inhabitants of the island will not under any kind of conversation with an elf, but willingly spread a few words with a polite, formed lizard. Plus the tags that your character has, give you options for replicas in the conversation. So all the same lizard, which is the prince in exile, can from time to time include arrogant pathos, which can lead to both a positive and the negative course of communication. Unfortunately, the conviction system \u201cstone – scissors – paper\u201d was mercilessly drunk. And now, if you need to be pushed by the interlocutor in a conversation, you just choose which of the stats you will use. That is, to press it with the help of power or to charm intelligence. <\/p>\n

With dialogues in the game is rich<\/b> <\/p>\n

The conversations of the Sopartians among themselves after each important event remained. And as before, you can how to make a strong, close -knit team from your wards, and brings anarchy, enjoying the scatter and staggering. Again, it delights wildly that now all members of your party are full participants in what is happening. It is also possible this bug, but the development of quests each character has its own. For example, you received a task and found a subject during its execution of some incredible value. So, the corresponding entry in the quest journal associated with the receipt of this subject appears only in the hero who actually snapped a museum thing for himself. The magazines of the rest remain virgin pure. <\/p>\n

Everything is good with side quests<\/b> <\/p>\n

Having made changes to the budget, script and skill system, the guys from Lorian Studios apparently decided that the main thing was not to overdo it, so the battalion system remained practically untouched. You still fight with the evil spirits you met in warm, with a lamp step -by -step mode – they did not add any diablae of the head. The priority in applying the heavy bodies to each other is still determined by the speed of the character. Who is more nimble that walks the first. On all your jumps and turns in the battalion commander, you still have a pool of action points. In an old, important place in battles, interaction with the outside world occupies. Explosions of barrels with gunpowder and poison, throwing zippers in puddles, in which opponents and other joys stand, as before they deliver incredibly. Combat skills have undergone some changes. Some, like a sweet warrior of Taran, remained. Others did not reach the second part and they were replaced by cutting out new ones. <\/p>\n

The old-good battalion commander. Recognized without makeup<\/b> <\/p>\n

What really appeared fresh and what is hurricane Kruyak is the opportunity to mix skills. That is, now you can mix, for example, an invisibility spell with a challenge spell of some kind of insurance person. And to delight the invisible rims surrounding the summond, which are created for pleasant surprises with a particularly dear to the heart for enemies. Well, as I said above, the game has a classic mode, where monsters of a step -by -step battalion commander can turn out in full. True, on the rights of the spoons of tar, I note that the old jambs in the battalion commander also did not disappear. Enemies, as before, sometimes not just highlight. And it is also easy to misk past the enemy, after which your character begins to cut circles around that, instead of harming enemy health. <\/p>\n

With fire in the game, everything is still excellent. Everything that can be burned<\/b> <\/p>\n

Despite the fact that you can play in early access only in the first act, there is enough space for activities. For the first act in Divinity 2, this is by no means a three -room Khrushchevka, connected by a flimsy plot quest. The island on which you stick out is really healthy and offers you locations for every taste. Here you have a village and a fort and dungeons and a magic cave and a beach with a clean sand. All this, the donut is clear, is densely inhabited. What, of course, remains in the second part of the game and what served as one of the main reasons for the success of the first one is an opportunity to pass quests in a wide variety of ways. For example, one of the first important tasks is to penetrate the fortress of fighters with a source magic, according to the developers, you can solve more than ten ways. I willingly believe in it, because I found four for the first mileage. So the atmosphere and the storyline of the game, as before, deliver incredibly. As the plot develops, when you finally get to the magic of the source, you are facing a moral choice. Continue to plunge into the blueberries and finally turn into Elena Malyshev. Or not to indulge with fire and keep in yourself at least something good and eternal. <\/p>\n

Now it blazes.<\/b> <\/p>\n

The magic of the source works of course not on the snot of virgins, but on the blood, just as the motor of a good sports car works on 98 benzo. Therefore, if you want to fiercely decorate, then you need to take care so that there is. The developers were separate that they specially made the game much darker than the first part. Therefore, no hihank and hahank-all in an adult way. Well, to be honest, I didn’t notice much horror. But the branded humor, which has now become a little black, remained. What for example costs a herd of damned, fading pigs of pigs.
Well, probably the only complaint to the game part is the presence in the game of the arena. All the same, the arena in RPG games is a button accordion and step into such a banal region to serious guys somehow not to the face. <\/p>\n

Outside the pig, and inside Lucifeeeeeeeeer.<\/b> <\/p>\n

From the point of view of the faculty of fine art and music, the game acts as a round excellent student. Graphics, which was slightly rustic in the first part, luggage. So fire, water in the sea, trees, fluttering cloaks on characters everything looks great. The music that I forgot to praise when I made a review of the first divinitia was at least no worse. There are no voice acting characters yet, but there is confidence close to the full, that everything will be at the level with her too.
There are several funny jambs in the alpha. For example, when your character solemnly finds a shovel, and after minutes finds a cache in the ground, for some reason he begins to dig him with his hands. Or a crocodile, in the lutus of which contains a quest glove for a teleport, in a battalion commander acquires the ability to transfer through space, which greatly complicates your life. Well, or if you put a helmet in the form of a bucket on one of the heroes, it starts to hang out between his legs playfully with some fright. But by garlic, these are all spots in the sun and alpha is absolutely playable. <\/p>\n

A playful bucket<\/b> <\/p>\n

If you summarize the first timid results, then you do not have to be a vanga, so that now we are confidently talking – we are dealing with one of the best games in our genre next year. It can be seen that 2 million were spent not in vain. Now the feeling from the game is reminiscent of the moment when you met a young, beautiful girl and brought her home. You have come to romance, you watch how she beautifully dances to slow music, starting to slightly lift the skirt. And you sit and wait for you to finally see everything entirely. In general, I’m waiting for a game with great enthusiasm. Adios!<\/p>", "protected": false }, "excerpt": { "rendered": "

I don\u2019t know if you agree with me or not, but it seems to me that making a sequel of an excellent game is much more difficult than the second part of some hat. For if in the case of a hat to deceive someone’s expectations is usually already difficult, just push off the bottom […]<\/p>", "protected": false }, "author": 1, "featured_media": 0, "comment_status": "open", "ping_status": "open", "sticky": false, "template": "", "format": "standard", "meta": { "footnotes": "" }, "categories": [ 2210 ], "tags": [], "class_list": [ "post-30655", "post", "type-post", "status-publish", "format-standard", "has-post-thumbnail", "hentry", "category-blog-840" ], "_links": { "self": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts\/30655", "targetHints": { "allow": [ "GET" ] } } ], "collection": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts" } ], "about": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/types\/post" } ], "author": [ { "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/users\/1" } ], "replies": [ { "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=30655" } ], "version-history": [ { "count": 1, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts\/30655\/revisions" } ], "predecessor-version": [ { "id": 30656, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=\/wp\/v2\/posts\/30655\/revisions\/30656" } ], "wp:attachment": [ { "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=30655" } ], "wp:term": [ { "taxonomy": "category", "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=30655" }, { "taxonomy": "post_tag", "embeddable": true, "href": "https:\/\/rodiblue.gr\/fr\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=30655" } ], "curies": [ { "name": "wp", "href": "https:\/\/api.w.org\/{rel}", "templated": true } ] } }